Showing posts with label WIP. Show all posts
Showing posts with label WIP. Show all posts

Friday, 22 August 2014

A Return to Paint-Flinging...




 After something of a hiatus over the summer, it’s time to get back on with some progress on the painting front, now that Autumn is on the way. As the dearth of blog updates both here and on Bobinantes can confirm, I’ve not been particularly busy over the summer, instead having to concentrate on real life, rather than that in scale.

So what have I been up to? Mainly terrain. I managed to complete the rocky outcrop and bocage sections I was working on, and, short of a few bits of detailing that need to be done on the outcrop, I think they look pretty good-







Something that has been sitting on my workbench for about a year is a solitary undercoated figure from Elhiem’s Soviet Infantry in Body Armour set. The idea being to paint up some sort of internal security forces as an excuse for some suitably wacky, psychedelic “camouflage” uniforms of the type often seen in the Middle East, Asia and some of the former Soviet republics. I sort of lost interest in it for a while, but now have rekindled it with an idea for an “Imagi-Nation” which will form the basis for a more in-depth future project. To get it off the ground, I cracked on with this one, and he came out rather well. The lettering on the front of the helmet was one of those happy accidents, which I will be totally unable to replicate again. It was originally just going to be 4 white blobs to represent “OMOH” (see the patch on the back of his armour- that was done first!), but then the paintbrush started to move, and the rest just sort of happened…







And finally, I have re-started on the Cold War in 20mm! Matt at Elhiem has released some spanking new BAOR sculpts (including some rather nice RUC, which I have no real need for, but want anyway…) and with the Autumn approaching (the season for the wearing of tweed, listening to of Prog and painting of Cold War subjects. It’s the law.) there was really no choice in the matter!

Started on the next three troops for the 2nd BMP squad for the Soviets. Nothing much to show so far-



In the tune of something a bit different, I’ve also made a start on some refugees, of which I aim to have a couple of bases of. However, these are proving a bit of a pig, mainly as no one makes suitable 80’s civilians! Sure there are IM plastic types, but next to metal wargames figures, even ones as well proportioned as Elhiem, they look very ethereal and waif-like, and generally just not right. However, I’ve managed to source some from Sgt’s Mess, which although wearing more or less 1940s clothes, seem to be adaptable enough with the right paintjob…






However, I now notice Elhiem have released some 70s types, some of whom may be suitable to join the convoy, however, this will probably merit some further investigation…

Lastly, a sneak preview at a test subject for a future project. What could this be…?





…you’ll just have to wait and see!

Iain

Sunday, 1 June 2014

Terrain- Rocky Mountain High…..

Since I’ve been in the throes of the dreaded Painter’s Block, I’ve tried to drag myself out of it by building some terrain, working on the assumption that since it’s nice and non-genre specific, then I’d be able to concentrate on it long enough to finish it to a high enough standard to re-ignite my enthusiasm for painting the actual miniatures that are currently insulating the loft. The fact that it’s the current Guild group-build also helped…

Last year, I put together a rocky outcrop made of foamboard, to add some height to our muskets and Tomahawks games. It came out quite well, however, it did look a bit odd on its own, with no other similar hill or outcrops. With this in mind, and with half the foamboard still remaining, I decided to put another, bigger outcrop together, as well as some Big Ominous Rocks™ to place around them, and blend them into the landscape a bit. It would also give The Bear somewhere to live when he’s not chewing his way through the warring factions…

The Original Outcrop







The New Outcrop
Taking shape…













Bocage!
Something that occurred to us when playing M&T was that the Indians could really do with some more cover when conducting ambushes, and the roads could be made to look a bit more claustrophobic for the troops marching down them. With this in mind I also set about making some “bocage” type hedges to wall in the roads, and add an air of menace and unease to proceedings (should also serve to channel the armoured hordes of 3rd Shock Army into nice neat killing lanes for the MILANs and 120mm APFSDS of 1BR Corps...). It’s all a bit experimental with the hedges themselves justnow. I have no idea how these are going to look when they’re finished…






Still not quite sure how effective this method is; it definitely needs more height anyway. Some bits worked really well, and look very convincing, like this bit with the brown lichen showing through as bare branches-



But other bits didn't, like this bit where too much flock clumped together...

Big Ominous Rocks™
Unfortunately the PVA has caused the MDF bases to warp a bit. Will need to see about rectifying that…



I’ve never been totally happy with the dead flat “bowling green” surface on the tops of the outcrops. I had been consciously trying not to fall into my usual trap of making a very naturalistic piece of scenery which looks perfect but is totally unusable since no figures will stand up on it due to the landscaping; however, on this occasion I’ve went too far the other way. As a result, I’ve decided to compromise and go back and vary the shades of static crass on the surfaces, and hopefully break up the look of it a wee bit…





Still a bit of work to do; I'm going to add in some patches of a lighter shade of flock, and also re-cover the plain green areas on the new outcrop, as it's quite thin. I'll also revisit the bocage sections and build them up a bit (got the two long stretches to do, too) and then crack on the with the rocks...

Cheers
Iain